AI Insights · Timothy · January 2022
Top 5 Tabletop Board Games on Android in the US for Q4 2021
In Q4 2021, the top 5 tabletop board games on Android in the US showed varied trends in weekly downloads, revenue, and active users. Here are the key insights from Sensor Tower.
In the fourth quarter of 2021, the top 5 tabletop board games on the Android platform in the United States showcased diverse performance metrics. Using data from Sensor Tower, we delve into the weekly downloads, revenue, and active users for each app.
YAHTZEE With Buddies Dice Game from Scopely experienced a steady decline in weekly revenue, starting at around $523K and dropping to approximately $423K by early December. However, it saw a resurgence towards the end of the quarter, reaching nearly $493K in the final week. Weekly downloads fluctuated, peaking at about 22K in the last week of December. The number of weekly active users remained relatively stable, fluctuating around the 250K mark, with a slight increase towards the end of December.
Yalla Ludo - Ludo&Domino by Aviva Sun saw its weekly revenue peak at $322K in mid-October before experiencing a significant drop to around $32K by the end of November. Weekly downloads showed a similar trend, with a high of approximately 20.5K in mid-October and a low of around 8.8K in late November. Active users peaked at around 148K in mid-October but decreased to approximately 123K by early November before rebounding to nearly 140K by the end of December.
Dice With Buddies™ Social Game, also from Scopely, maintained a relatively consistent weekly revenue, ranging from around $67K to $80K throughout the quarter. Weekly downloads were stable, with a slight peak at 4.3K in early November. Active users hovered around the 22K to 23K range, showing minor fluctuations throughout the quarter.
Backgammon - Lord of the Board by Beach Bum Ltd. had a stable weekly revenue, starting at approximately $67K and peaking at around $78K in late October. Weekly downloads remained low, with a peak of about 1.9K in early October. Active users showed a gradual decline from around 30.5K in late September to approximately 25.4K by mid-December, with a slight increase to around 26.7K by the end of the quarter.
Chess - Play and Learn from Chess.com saw consistent growth in weekly revenue, starting at $38.5K in late September and increasing to approximately $57K by the end of December. Weekly downloads peaked at around 24.2K in late December. The number of weekly active users increased steadily, starting from around 416K in late September and rising to approximately 448K by the end of December.
For more detailed insights and data, visit Sensor Tower.